SOURCE / PINNED RELEASE
Made of little things.
Shiftfield
- Release
- 5a170c505f6b…
- Author-recorded commit
- a2e23e0171aa…
- License
- LICENSE
- Author’s source reference
- nostr://npub16nzc4ql748r2kv9202rgzrt0fmtk4n3tzsjl86yf6ty9agqe9u0qjcc7hc/wss%3A%2F%2Fgit.napplet.soy%2F/n-e4fb6341ccd
Archive hash verified: 66de7623efd91da1…. The source-to-build association is the author’s claim; it has not been independently rebuilt.
// Probe 4b: deterministic tickShift countdown-leak repro via real actions.
import { createServer } from 'node:http';
import { readFile } from 'node:fs/promises';
import { join, extname } from 'node:path';
import { chromium } from 'playwright';
const dist = '/mnt/Mirror/Projects/Hermes/minesweeper-dx/dist';
const MIME = { '.html': 'text/html', '.js': 'text/javascript', '.css': 'text/css' };
async function serveDist() {
const server = createServer(async (req, res) => {
const p = req.url === '/' ? '/index.html' : req.url.split('?')[0];
try {
const body = await readFile(join(dist, p.slice(1)));
res.writeHead(200, { 'content-type': MIME[extname(p)] ?? 'application/octet-stream' });
res.end(body);
} catch { res.writeHead(403).end('denied'); }
});
await new Promise((ok) => server.listen(0, '127.0.0.1', ok));
return { url: `http://127.0.0.1:${server.address().port}/`, close: () => server.close() };
}
const svc = await serveDist();
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: 900, height: 600 } });
const errors = [];
page.on('pageerror', (e) => errors.push(String(e).slice(0, 160)));
await page.goto(svc.url, { waitUntil: 'load' });
await page.waitForFunction(() => window.minesweeperDx !== undefined);
await page.evaluate(() => {
const fx = window.minesweeperDx.fx;
window.__p = { evs: [] };
const oe = fx.event.bind(fx);
fx.event = (ev) => { window.__p.evs.push(ev.kind); return oe(ev); };
});
await page.click('#startRunBtn');
for (let d = 0; d < 6; d++) {
await page.evaluate(() => {
const g = window.minesweeperDx; const eng = g.board.game;
// Bulk-reveal loops can span 28+ turns; a shift firing mid-loop moves a
// shifter onto a still-HIDDEN tile the loop then "safely" reveals =>
// detonation flake. Freeze the countdown (the setup below re-arms it).
eng.nextShiftIn = 1e9;
for (const t of eng.world.tiles) if (!t.hasMine && t.state === 'HIDDEN') eng.reveal(t.coord[0], t.coord[1]);
g.board.refresh(); g.sync(eng);
});
await page.click('#continueBtn');
}
await page.evaluate(() => { const m = document.querySelector('#shifterIntro'); if (m && !m.hidden) document.querySelector('#shifterIntroOk').click(); });
await page.waitForTimeout(300);
// open the fresh depth-6 board: reveal all safe ground (creates the frontier)
await page.evaluate(() => {
const g = window.minesweeperDx; const eng = g.board.game;
eng.nextShiftIn = 1e9; // same countdown freeze as the depth ladder
for (const t of eng.world.tiles)
if (!t.hasMine && t.state === 'HIDDEN' && t.coord[1] <= 6) eng.reveal(t.coord[0], t.coord[1]);
g.board.refresh(); g.sync(eng);
});
await page.waitForTimeout(200);
// Arm: 2 shields; find a HIDDEN mine whose +x neighbor is REVEALED safe ground;
// telegraph right; countdown=1.
const setup = await page.evaluate(() => {
const g = window.minesweeperDx; const eng = g.board.game; const W = eng.world.width;
eng.shieldCharges = 2;
let found = null;
for (const t of eng.world.tiles) {
if (!t.hasMine || t.state !== 'HIDDEN') continue;
const [x, y] = t.coord;
const nb = eng.world.tileAt((x + 1) % W, y);
if (nb.state === 'REVEALED' && !nb.hasMine) { found = [x, y]; break; }
}
if (!found) return { found: null, mines: eng.world.tiles.filter((t) => t.hasMine).length };
eng.telegraph = [1, 0];
eng.nextShiftIn = 1;
g.board.refresh(); g.sync(eng);
return { found, shields: eng.shieldCharges, nextShiftIn: eng.nextShiftIn };
});
console.log('setup:', JSON.stringify(setup));
if (!setup.found) { console.log('no adjacent-to-revealed mine; abort'); process.exit(0); }
// find a hidden mine cell far from the (3,3)-path to flag/unflag = safe player action
const actionCell = await page.evaluate(() => {
const g = window.minesweeperDx; const eng = g.board.game;
const t = eng.world.tiles.find((q) => q.hasMine && q.state === 'HIDDEN');
return `${t.coord[0]},${t.coord[1]}`;
});
const [ax, ay] = actionCell.split(',').map(Number);
const state = () => page.evaluate(() => {
const eng = window.minesweeperDx.board.game;
return {
nextShiftIn: eng.nextShiftIn,
telegraph: eng.telegraph,
shields: eng.shieldCharges,
absorbed: eng.absorbed ? eng.absorbed.cause : null,
chip: document.getElementById('shiftIn')?.textContent,
summaryUp: (() => { const s = document.getElementById('summaryScreen'); return s ? !s.hidden && getComputedStyle(s).display !== 'none' : false; })(),
depth: eng.depth,
pulses: document.querySelectorAll('.cell-count-pulse').length,
evs: window.__p.evs.slice(-8),
wind: window.minesweeperDx.fx.telegraphWind,
};
});
console.log('BEFORE action:', JSON.stringify(await state()));
// the collision turn: right-click flags a mine tile (never detonates), turn ticks,
// tickShift moves the armed mine onto REVEALED ground => MINE_ON_REVEALED.
await page.locator(`.cell[data-x="${ax}"][data-y="${ay}"]`).click({ button: 'right' });
await page.waitForTimeout(150);
console.log('AFTER collision-absorb:', JSON.stringify(await state()));
// unflag (toggle) = next turn: countdown was NOT reset => shift fires AGAIN same turn
for (let i = 0; i < 6; i++) {
await page.locator(`.cell[data-x="${ax}"][data-y="${ay}"]`).click({ button: 'right' });
await page.waitForTimeout(120);
console.log(`turn+${i + 1}:`, JSON.stringify(await state()));
}
console.log('errors:', errors.length ? errors : 'none');
await browser.close();
svc.close();
