SOURCE / PINNED RELEASE
Made of little things.
Sickman Survival
- Release
- 7335c9fdf0a8…
- Author-recorded commit
- cbd2eeafa70d…
- License
- LICENSE
- Author’s source reference
- nostr://npub1ye5ptcxfyyxl5vjvdjar2ua3f0hynkjzpx552mu5snj3qmx5pzjscpknpr/wss%3A%2F%2Fgit.napplet.soy%2F/n-8804151df7f
Archive hash verified: 591bab4addcbe5fc…. The source-to-build association is the author’s claim; it has not been independently rebuilt.
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<title>Sickman Survival</title>
</head>
<body>
<!--
The runtime frames this napplet and shows its name, so the game fills the
frame from the first pixel. The HUD floats over the scene.
-->
<main id="app" class="app" data-mode="title" data-touch="off" data-pad="off" data-split="off" data-sound="on" data-overlay="on">
<canvas id="scene" class="scene" aria-label="Game world"></canvas>
<div id="panes" class="panes" aria-hidden="true"></div>
<div class="hud">
<div class="readout">
<span class="hud-label">Alive</span>
<output id="clock" class="clock">0.0s</output>
</div>
<div class="readout readout-best">
<span id="bestLabel" class="hud-label">Best</span>
<span id="best" class="best">–</span>
</div>
<button id="soundButton" class="hud-button sound" type="button" aria-label="Mute sound" aria-pressed="false">
<svg viewBox="0 0 24 24" aria-hidden="true">
<path class="speaker" d="M4 9h4l5-4v14l-5-4H4z" />
<path class="waves" d="M16 8.5a5 5 0 0 1 0 7M18.5 6a8.5 8.5 0 0 1 0 12" />
<path class="cross" d="M16.5 9.5l5 5m0-5l-5 5" />
</svg>
</button>
<button id="pauseButton" class="hud-button pause" type="button" aria-label="Pause">
<span aria-hidden="true">❚❚</span>
</button>
</div>
<section id="overlay" class="overlay" aria-live="polite">
<p id="overlayKicker" class="kicker">Meteor storm incoming</p>
<p id="overlayHeadline" class="headline">Stay alive.</p>
<p id="overlayDetail" class="detail">
Meteors fall faster the longer you last. The caves below are shelter, but the moles in
them explode when you get close.
</p>
<button id="overlayButton" class="go" type="button">Start</button>
<p class="hint hint-keys">←/→ or A/D run · Space jump · C or Shift crawl · ↓ drop through planks · M sound</p>
<p class="hint hint-pad">Stick or D-pad run · Ⓐ jump · ▼, Ⓧ or LT crawl · ▼ on planks drops · Start pause · Select sound</p>
<p class="hint hint-join">Up to 4 controllers join automatically for split screen. Press a button if one isn't detected.</p>
<p class="hint hint-touch">Hold ◀ ▶ to run · ▲ jump · ▂ crawl · ▼ drop through planks</p>
</section>
<div id="touchPad" class="touch-pad">
<div class="pad-group">
<button type="button" data-action="left" aria-label="Run left"><span aria-hidden="true">◀</span></button>
<button type="button" data-action="right" aria-label="Run right"><span aria-hidden="true">▶</span></button>
</div>
<div class="pad-group">
<div class="pad-stack">
<button type="button" data-action="crouch" aria-label="Crouch and crawl"><span aria-hidden="true">▂</span></button>
<button type="button" data-action="down" aria-label="Drop down"><span aria-hidden="true">▼</span></button>
</div>
<button type="button" data-action="jump" class="pad-jump" aria-label="Jump"><span aria-hidden="true">▲</span></button>
</div>
</div>
</main>
<script type="module" src="/src/main.ts"></script>
</body>
</html>
